Class OverviewBeing A Hunter in the moors gives you an interesting set of abilities. Apart from the obvious
Ranged DPS capability, the
Track skill is one of the best tools for scouting and intelligence gathering in the game.
Hunters also have some good
Crowd Control skills to
Fear creeps and
AOE Root and
Trap. Hunters have several skills to
Slow creep and a
Cure Poison ability.
Ranged DPS is what Hunters are best at and in a defensive situation with good use of RAT Hunters can massacre huge numbers of creeps - use Focus then fire in volleys ie all shoot on command, 8+ Hunters can kill even a signature Warleader or Reaver almost instantly giving no opportunity for healing.
However decent Creep raids will generally not attack a well defended Keep or a good Freep raid in the open unless they catch us by surprise or we bump into each other. Hunters need to be at the back of the balled up Melees ideally in the main hall round the corner from the gate causing creeps to pull lots of NPC aggro and allowing hunters to finish of the Melee fighters targets as they come through.
In Keep fighting its important for Freeps not to get caught on the stairs for long as ranged fighters need LOS and are at a big disadvantage here, so dithering on the stairs either in attack or defence is not good for Hunters or raids containing them.
Camoflage - a few hunters hiding in stealth can ambush and kill creeps in skirmish type situations, a bunch of you in a raid stealthed inside a keep = a deadly welcoming comittee for anything that charges through the melee press
StrengthsRanged DPS, Crowd Control, Scouting and Intelligence.
WeaknessesSquishy, Low Melee DPS, need LOS for Ranged DPS.
Common MistakesThere are a number of common errors made by Hunters which can give you a bad name in the moors and cost your raid dearly.
Breaking Crowd ControlShooting a Warg out of Stun/Root/Mezz DONT DO IT!!! Let the Melee Surround it and advance to the Wargs position and focus - you will stay in range much longer than if you unthinkingly shoot it at long range. Try low cutting it when its surrounded and shooting it with
Barbed Arrow to give it DoT to unstealth it if it stealths after being attacked.
In Pursuit of fleeing Creeps dont shoot anything that has been CCed until it has been surrounded by melee instead advance ahead of the raid and use your
Barbed Arrow and
Quick Shot in Strength stance as well as
Low Cut to Slow the creeps further ahead. You can also select the furthest hittable target and fire the
Hail Of Thorns AOE Root to trap a few more creeps to kill when the raid catches up.
Bad Use OF SkillsNot Tracking you should ALLWAYS be tracking OOC and ESPECIALLY if your in position as a Scout/Keep Guard. You should have your track trait slotted in the moors or the range is not long enough to be much help.
Not Curing Poison since Book 13 Spiders have much nastier poison, you should remove it ESPECIALLY timed poison when you can and SPAM the poison cure if your up against one of those rare Spider Raids!
Desperate Flight is something that many Hunters use far too often, if your in a raid battle you should stay in the fight and take your medicine wiping with the others unless otherwise instructed.
Battlefield RolesScouting and IntelligenceTrack skill can be used to pinpoint targets location, or to check numbers and distance of enemy forces without picking up an individual creep, this means they are not warned you are tracking them maintaining the element of suprise.
If you play a hunter on the moors it is your duty for the group to have the tracking trait slotted and to use track regularly. Without the trait your track range is drastically reduced and theres no point tracking for creeps when you can see them allready
Stealth Camoflage or Racial Stealth improves a Hunters ability to be a fixed or mobile solo scout in dangerous areas, if the hunter is detected and Ganked
DF can be used to escape.
Crowd ControlCry of the Predator can
Fear a Warg and put them out of the fight use it often in melee and especially if a warg pack tries to gank your minstrels If you coordinate with voice you can fear many wargs in a larger group as long as they are not attacked with AOE you can single them out 1 by 1 to take them down.
Bards Arrow can
Fear ANY creep class and is best used to stop Warleaders Healing during a fight. this should be coordinated with Voice and spammed when changing targets to cut down the creeps healing Zerg when fighting many Warleaders. May also be useful to try Fear on Reavers as they charge in.
These Fear skills can also help your group escape to NPCs or a Keep if chased by a larger force, or used to take a few enemies out of a Skirmish.
Hail of Thorns is an AOE Root skill with offensive and defensive uses, it can be used when chasing down creeps to catch them up, when Wargs Gank you or the minstrels, and when escaping a larger force to stop some of the chasers.
Hail of Thorns is great against wargs and AOE skills like Hail of Arrows will also hit and unstealth nearby wargs
Trap is a useful skill, although the 1 minute expiry on traps limits their value and unless you use single use traps they cannot be laid in combat.
Reavers can run through Traps unimpeded but
Snare will cause DoT and this is useful against wargs as it will unstealth them.
Traps can be used very effectively along with LRM Tar as part of keep defence and are also good used with Tar to form a defensive area and killing zone when you are attacking keeps or fighting in the open and gives minstrels somewhere to stand where wargs can be trapped.
Traps and Tar can slow down the charge of enemy reinforcements to give the raid time to turn round and kill the leading attackers.
In open battle traps dropped at the rear and flanks just before the fight can trap and DoT wargs or other foes during melee, in a persuit they can be dropped before you run to give the melees more chance of escaping as they pass over them.
Slow Skills are great in attack and defence. Its important to use your slowing shots to catch fleeing creeps, Barbed Arrow slows by 10% and Quick Shot slows by 40 % in strength stance. The added focus will also allow you two fire off some of your more devastating attacks like penetrating Shot and Merciful Shot.
Low Cut slows the enemy by 40% and so helps you catch them or escape from them.
Ranged DPSHunters will often use Strength stance but Endurance is good for long fights or on Tyrants, in Strength stance Quickshot also slows the target. Precision stance reduces the chance of shots missing or being evaded parried or blocked.
When fighting wargs
Barbed Arrow should be your first shot as the DoT pulses will unstealth it and the second should be
Quickshot in Strenth stance as these two will slow it down.
Heartseeker is A great shot but i am allways bemused why some people choose to fire it at a Tyrant when a last ditch charge by creeps is imminent - dont waste it! It has a 5 minute Cooldown and should be saved for killing a creep, dont waste it on Green or Bluerings either as they will die fast anyway, probably before you get the shot off.
It can also be used to intimidate enemy players - in skirmishes and more messy battles or against star huggers and inexperienced foes just putting the HS target on a creep is often enough to cause them to run away
Penetrating Shot never scores highly when its your first shot, use
Barbed Arrow or
Swiftbow first and dont forget
Merciful Shot this can be as deadly as Heartseeker when it crits.
Needful Haste is great to use just before an enemy raid charges at you to kill a few creeps quicker though of course you will burn power quicker.
Rain of Arrows can be used to pour fire on enemies from keeps or NPCs and unstealths wargs in its area.
Melee DPSMelee is not the Hunters ideal form of combat but you will often end up in contact with the enemy during battles so a few things to help you survive and help your group to win.
Swiftstroke increases your parry defence so use it regularly when in melee to improve your survivability.
Agile Rejoinder does decent damage, use it when it becomes available.
Scourging Blow does good damage when combined with
Barbed Arrow but stops the bleed.
Blindside is good as it builds focus to use a high scoring bow skill.
Cry of the Predator is good to CC Wargs who are Ganking you or the Minstrels.
Bards Arrow Use this to stop Warleaders healing and Reavers killing you.
Low Cut slows the enemy by 40% and so helps you catch them or escape from them.
AOE is allways good in stand up fights and AOE Root can trap a few enemies for at least a couple of seconds which is good when chasing creeps, defending a charge or trying to escape
Buff/Debuff Cure Poison is a crucial skill now spiders have been given nastier skills and should be used regularly when fighting them especially to remove timed poison and most especially on Minstrels and other crucial team members.
Campfires are another thing that can be overlooked but should allways be used as they give you that extra bit of regen ooc - place them in the rear when defending or skirmishing from NPCs or where you stand if your in the open or fighting in an enemy keep.
They are also nice for setting on fire a buried spider and dancing round it before they come up to die!
ConclusionHunter is a great class to play and used properly is really efective, unfortunately many Hunters dont use or understand all their skills, do not Trait or Deed efectively, or are fearful and Star Hugging in the moors.
Hunters are Squishy but if you stay balled up and use RAT you can take anything down if the raid uses its abilities properly and the tactics are sound.
DF - As a Leader and RAT use of this skill is almost allways completely unacceptable - who wants to follow a leader who will press an escape button when things get tough!?!
If im messing about skirmishing id be most likely to use this if ive chased too far and cannot get back to my group/npcs...
This skill is one that I loathe using generally, but it is useful and even unselfish if used correctly. If you become seperated and are being ganked you may use it but you should have moved with the group and not got isolated. TELL THE RAID so they dont waste time trying to save you.
If a Keep Attack/Defence has failed and been called off BY THE LEADER it can be used to save yourself honourably but try to draw off some creeps from your comrades before you do.
For some more about hunters check this link
http://forums.lotro.com/showthread.php?p=2109232Connall
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"Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory."
The Art of War by Sun Tzu