One thing we got to accept as freeps, we are out numbered, out classed and frankly, often out played.
Creeps are purely PvP designed and it shows. WL'ers are the most obvious example, sure they don't do much damage, and their healing is nowwhere near that of a minstrel BUT they are healing/rezzing tanks. Perfect for PvP, they can heal at the front, rez at the front and keep on their feet for a long time if they get to be the target.
What have we got? Minstrels who die if you sneeze at them and captains who got a measly HoT that hurts them badly. Captains can run in and rez and it has an induction that takes ages and has a 30 minute CD.
The creeps ain't green anymore, we can't just keep using the same tactics. Remember that everytime we loose a fight, freeps leave. I seen minstrels come and go, only a handful remain right now who are hardcore enough to stick it out when they die over and over again.
So by all means, go simple, but freeps are burning out on the constant wipes.
Reavers at the moment are insane and champions are no match for them. LM'ers can do anything against their charges which they use constantly to probe our flanks and rear to see what minstrel they can pick off.
The moment the charge goes to far, they reavers are on the rear, with the wargs and BAM, there goes the raid.
One very simple difference between creeps and freeps. If a reaver dies, he has half a dozen WL'er tank who can rez him every 5 minutes and up to 4 of his friends. Minstrels got a rez every 15 minutes, just one target and they are very vulnerable while doing it.
We cannot fight the same fight as creeps. Unless you as a champ learn to fight without heals, you got to accept that you need to allow the healers to do their job.
When we encounter a 1 raid vs 1 raid fight, we can keep it simple because then we stand a change with just main RAT to burn down their rezzes, but as soon as they fights start to become bigger the creeps just gain the advantage even with equal numbers simply because they can afford to swarm all over the place with the healers right with them. We can't.
Yes, we need more RAT's, that is often the hardest to find as well as leaders.
The problem at the moment is that to few people actually use the RAT, look at where the arrows are flying, it don't matter if we use 1 rat or a dozen, if everybody ignores it, there is no point.
One problem with a single rat is also that creeps ain't stupid, they then have a single person to heal and they can always put a bubble on him. Two rats splits their healing, makes them work harder, splits them up for a change.
But basically, the first thing we need to do is to get more healers, and Erlo, to be honest, your tactics have them die to often for them to return to the Etttens. We need numbers and if our tactics no matter how succesfull they are on the short-term cause us to bleed players we need to change them to keep the minstrels coming back.
Cause right now, if I ask a friendly minstrel to go PvE it is 'yes sure' but for PvP it is 'no, thanks, I just end up being ganked and dying constantly'. Mincers don't like dying constantly, eithe protect them or do without them and frankly I don't think we can do that.