This section of the forum contains a lot of posts for specific classes and general tactics. This post is for those new to the ettens.
Freeps and CreepsThe Ettenmoors is about Player versus Player (PvP) or as Turbine calls it Player versus Monster Player (PvMP). The P of PvMP revers to the Free People characters, the avatars you have been levelling up from 1 to 50 in the shire and beyond. The common term for them is Freeps. Monster players are created differently and commonly referred to as Creeps. Playing a freep involves taking your Player versus Enviroment (PvE) character into the Ettenmoors via a 1 silver horse ride from Rivendell or any of the starter horse locations like South Bree and Thorin's Hall.
The unique thing about PvMP is that the Monster Players create their characters differently then the character you have been levelling from level 1 to level 50. Once you reach lvl 10, a button is enabled on the character selection screen that takes you to the MP part of the game. A MP character starts at level 50. You can create one MP character of every class but not two of one class on the same server. Once you created a new creep, you are in the Ettens, creeps can't enter the rest of the game world, a full level fifty, but rank 0.
A creep has far fewer skills then a lvl 50 freep, often as few as 3, but they are tailored for PvMP combat. For instance a new Warleader, a class similar to a captain, starts with a skill to heal others and resurrect up to 5 targets every 5 minutes. His only other skill is a single attack. Compared to a lvl 50 captain, 3 skills doesn't seem much, but when you compare rez skills, it is clear which class is better suites for PvMP action.
That two sides have different strengths. At first glance, some creep skills seem unbalanced, and with a good creep leader they can be put to deathly use, but a good freep raid can use their faster selection of skills to deathly effect and in general out DPS (Damage Per Second) and out heal creeps. On the whole, creep side is slightly easier to play because the roles are simpler. A captain is always confused as to what his role is, buffer, DPS, rezzer and hugely limitted in his role. A War-leader on the other hand has just three clear roles represented by 3 skills, heal, bubble (a protection) and rez. Those are his skills, that is his job.
RanksBy fighting enemy players in the Ettens you can Renown/Infame (Freep/Creep) which is a kinda of XP that instead of building levels builds up your rank. Rank for Freeps is pretty meaningless, it gives you access to an armour set that for some classes is pretty decent for PvMP but on the whole the Rift set is better. At rank 9 you can also get a faction horse from the Ettens that is black with white feet. You don't want to know how many creeps you got to slaughter to get rank 9.
For creeps, rank is everything. Creeps start at rank 0. If you target one you see they got a green ring on their targetting display, the same as swarm creatures in PvE. An indication they are not very though. A green ring creep is in general not much of a challenge to a lvl 50 freep. They are still potent because their skills are fully designed to be of use in combat. Don't think a rank 0 WL is not a major threath, a rank 0 defiler not a very a good healer, a rank 0 reaver not a massive DPS machine, a rank 0 spider not a serious pain in the ass and a rank 0 warg... well okay, those are pretty easy. Remember to pack your rolled up newspaper.
Roughly speaking, if their ring is green, they are fairly easy to kill, especially if you are working in a team, most attacks will hit them and although their morale is high (4k) that drops pretty fast with freep DPS output. Once their ring turns blue, it means they gained a few ranks, have got more skills and in general are a lot thoughter, roughly equal to a lvl 50 freep. Beyond that, when they got red rings, you are in trouble alone. Some people love to spar, but if you want 1vs1 you really should be playing a different game as the classes/sides just weren't designed for this.
A red ring creep will be hard to take down, they will have high resists meaning a lot of your attacks just don't land. Their skills will also have developed often giving their class a lethal addition like the WL gaining the bubble skill.
When you are in a raid, you should know that you can probably solo kill a green ring, a blue you might be able to take down before he runs out and a red you are going to need help.
In the Ettens as it is now, you will find more red rings then green rings. This makes fighting in a raid essential. If you want a different style of figthing then you are in the wrong game. Age of Conan, Warhammer and Guild Wars provide drastically different experiences. Ettens is about zerging and ganking. Accept and love it or leave it.
Joining a raidEtten combat is fluid, people enter and leave when they feel like it and battle happens when one side attacks another. This means that very few raids will form in the same way as say a Rift raid. No set time, no meeting point. The first place to look for an etten raid is in your social panel. First tab at the top, and second tab at the bottom, open fellowships. Typically a raid will be advertised with "Main raid" "Etten raid" or something similar. If you join it, a request window will be sent to raid leader for permission to join. Sometimes this gets cancelled, it might not be a rejection, in the heat of combat it might have been cancelled accidently. The reason to use this is because if the raid leader is dead, he can't invite.
The 2nd best way to find a raid is to use /ooc. Simply ask for a raid, it helps to list your class. If it gets ignored it might because the raid is full or because the raid leader and his assitents are to busy fighting.
If the main raid is full, consider joining in the 2nd raid AND staying in the 2nd raid. Often freep side looses a lot of players simply because everyone wants to be in the main raid when there could be two raids active if people just joined the 2nd raid. This is a terrible waste of players. A good 2nd raid can be an enormous asset.
If you are completely new, wait at GV (the point you start) until you see some people enter, then simply follow them. Stick to them like glue and learn the area.
What to do in a raidFirst, go to your social panel and open the raid tab and at the bottom enable the Raid Assist Target window with the checkbox. RAT is an essential element of raids especially in the Ettens, you alone won't take down a red ring creep, you need to join others on the same target and the RAT is the guy who picks the targets.
Next is 'follow the leader'. Everyone else in your raid will be a green dot on your radar. You should be in the center of those dots. At all times. No exception. Ettens is NOT PvE, the raid is NOT going to wait until you answered the phone or are talking to your mates. The battle is often moving back and forth and if you are not with the raid you are either going to be on the wrong end of a charge or left behind to feed the wargs. Sticking with the raid is an essential skill. As a melee class, you need to stick with the RAT at all times. Attack what he is attacking, walk where is his walking, advance when he advances, retreat when he retreats. It sounds simple but it is NOT a skill PvE players have developed. In PvE battles often are fixed in place, in PvMP they are not.
Ranged, hunters, minstrels and lore-masters all suffer from induction skills that they can't use when moving. So they got to stand still, yet they also got to remain close to the raid. A good RAT will NOT charge to far from the raid, but a good raid will follow the RAT if he needs to charge. Think of the raid as a two headed beast, one head is the melee, the other the ranged. Both need each other, so they need to be on rubber band forever pulling each other together.
It is very tempting for melee to charge of on their own, to get that green ring with just 4 morale left. It is very tempting for ranged to pull of one more induction skill. What it leads to is you being pounced upon either by the creep raid OR a warg pack.
Alone == dead. Alone == no kills. You cannot kill a creep alone and you cannot survive alone. Learn this, accept it and live by it. We either stand together or will all be hanged seperately.