Naturally I will leave out things that apply to every class, but focus on those that are specific to the captains.
Someone said somewhere on this forum that captain is not a busy class - I disagree completely, we're extremely busy if we do our job properly.
1) Protect the minstrels, and to some extent the raid leader and raid ra(s). Priority is on your own group naturally, but I personally have settings on the raid window set such that of other fellowships in the raid I only see the minstrels and the raid leader. Shield brother the minstrel in your group and use shield of the dunedain when needed - or in harms way and last stand depending on the situation.
"Fear the darkness" improves the healing output of 'words of courage' quite a lot so it's a good trait to pick. Words of courage is the most commonly used healing skill we have to try and save those minstrels (and when possible the other members of the fellowship/raid or the enemy's rat). When you attack the rat use "inspire" to heal the shield brothered minstrel if she's not in full health. If you have no minstrel in your group select the leader of the raid or a champion/guardian as your shield brother. In this case remember to use 'to arms' often when in combat to give that nice +25% damage bonus. Also use 'strength of will' if there's much need for healing your shield brother.
2) Have IDOME, motivating speech and one of the 3 tactics: 'relentless attack', 'focus' or 'on guard' always on every member of your fellowship. For this purpose try to stay in the middle of your fellowship, close to the leader and close to the minstrel.
Also buff the every other freep member closeby (I have altgr+P and altgr+O bound to cycle the closeby players). Most of the classes usually benefit most from the relentless attack -buff, but I usually buff minstrels and shield-using guardians with 'on guard'. I try to redo buffs when they're about 50% of their duration (2.5 mins for IDOME, 15 mins for the others).
3) Banners and IDOME have the effect of being quite unstealthy - the vertical pillar of light that emerges can be seen from a large distance revealing your position. When the raid is trying to be stealthy or flank the creeps do not place banners or buff Idome until the action starts. Also it's good to remember that your cries are also audible for the monster players in range.
4) Have different weapons in quickslots. I have several options, a shield and 2 spear options, some halberds and 2-handed swords for various situations. If I get attacked or need to be defensive I switch to the shield+spear setup, if I need icpr I use a sword with that, and if I want more powerful crits I use a halberd. I also have a few jewellery pieces and the helmet that I can alter in combat, for situations where more icpr or might is needed.
5) The dps of a captain is far from a hunter's but still can be quite high. Try to get your might close to 500 (with idome), as 15 might equals to roughly 1% more melee damage. Also aim for a high melee crit%, though improving agility for this purpose in my opinion is not as important as most of the other stats. Naturally you should stay on the rat, although sometimes you can help the minstrel by hitting the creeps that are pounding him (if there are only one or a few) often routing them away. Always have target forwarding on. I usually target the raid assist instead of his/her target and do dps that way. Also when a freep is valiantly retreating from being ganked by a raid I target a such creep and heal through it (as the person might be from a different raid and it's often harder to click him than the plentiful amount of creeps around him).
6) Have critted versions of the best banners you can have. Heralds you can pretty much forget in the Ettenmoors.
- Use war banner when the fellowship is not in need of either more icpr or morale buff, the critted banner increases your melee damage by 20% and also gives some +50 might and agility to the whole fellowship. Often many of fellowship members do not have max might or agility even with Idome.
- Use hope banner when there is no great need for greater power regen in your fellowship.
- Use victory banner when there IS great need for greater power regen in your fellowship.
7) Trait setup is largely a matter of taste, so I will only list what I personally have slotted at the moment:
- Code:
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Virtues: Valour (10), Justice (9), Discipline (9), Loyalty (8), Determination (8). - I sometimes switch determination for wisdom for more will.
Race: Man of the fourth age, strength of morale, virtuous man, man sword-damage bonus, balance of man. (This setup does miss out on the return to bree and the measly fellowship morale bonus)
Class: Defiance, renewed voice, expert attacks, turn of the tide, captains victory/hope. - On some occasions I change renewed voice and/or turn of the tide for fear no wrath and/or now for wrath.
Legendary: In defence of middle earth, shield of the dunedain
Though I left many things out on purpose, I still may well have forgotten something relevant, so feel free to add anything that comes to mind.